This post neatly underlines my point about it being undderated. You information is outdated.
One Eyed King wrote:
Then, when you consider that Gal Scouts still have 2 more low slots to work with, plus 2 highs, they can not only beat your scans, but have flexibility to do other things. Like stack some shields, throw on a Ferro, and a KC.
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1 . Amarr and Gallente scouts have the same high -number of high low slots. Amarr scout has the same flexibility to stack shields, ferroscale plates or a kin cat after using two complex dampeners run a 18 db profile.
One Eyed King wrote:Your EWAR numbers are wrong.
The best you can do is 18dB passive scans (on your middle ring), with 2 Complex Precision mods, and level 5 Precision stats. This takes into account level 5 class bonus as well.
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2. 18 db, two complex prescion enhancers drops it down to 8.92 on the inner ring. (so yes i was wrong). Just like the gallente scout enhances its own damps with modules, the amarr scout doing the same will pick up every other scout suit.
One Eyed King wrote:
Now, you can't see them (on tacnet),.
3. Wong again, the lowest possible you can damp a gallente scout with 4 complex damps hits 11.9 db. With a proto type clok a whopping 10.71
A glass tanked fully dampened gallente scout is clearly picked up by the Amarr scout. And thats the gallente. Minmatar scouts have to triple damp to get below 18 db, (15.5 to be clear) and caldari scouts can at best manage 15.72. An armor tanked Amarr scout with zero damps will pick them up.
4. All your fits that would be faster, or more HP means giving up on the only thing on your side, your ewar abilities. You have to give up on damps for either kin cats or HP which lights you up on my passives. Both the min and caldari scouts have to give up most of thier HP tank to find me. And when they do I still have more HP, and I still see them coming.
If I was trying to engage in a foot race, sure the other scouts will win. The point of the amarr scout is not to engage in a foot race. Embrace the slow. Use HP modules instead of biotics. Using ranged weapons to blast your opponets before they see you. Damp enough to avoid all medium suits and only the most scan oriented scouts.
I do have a proto min scout. To manage that raptor jump means focusing on kin cats and i eat you alive when i scan you and see you coming. Stack Myrofibs and you cannot see me on the tacnet at all, have no HP tank and I still eat you alive.
I've been doing it all morning.
InB4 all of the try hards lose thier minds, I said it was the most undrerrated suit. Not hands down the best. The general idea of scouting is sprint, cloak, shotgun. The amarr is terrible at sprinting, and hence not very good at closing distance to shotgun. Surprise, surprise, there are other ways to run a scout suit. Focus it on ewar and defense, and its really, really good. Focus it on offense and hacking / shotgunning, its really, really bad. Think outside the box FFS.